![]() ![]() I mostly focused on, how do we feel we're succeeding internally? Rather than, what is the audience going to expect out of that? Or, what kind of score will you get on Metacritic?” ![]() “Like any artist, like any creative person, you hate your own work until you don't and then you let it go. “Audience expectation absolutely factors into it, but for me I'm my own worst critic,” Preston said. Preston has established his brand as an innovative, thoughtful developer, and Solar Ash is his chance to defend it - not only in the court of public opinion, but in his own mind. Everyone's done incredible heavy lifting and worn a lot of different hats, as you have to do on this scale of team, for this scale of project.”Īs Heart Machine’s second game, there’s a lot riding on Solar Ash. “Because we have a small team making a big-ass project, and the team has been excellent in carrying through on everything that we could. “For Drifter and for Solar Ash, there are similar threads of really focusing on the core elements that are impactful and getting as much mileage out of those as we possibly can,” Preston said. That’s a bigger dev team than the original Hyper Light Drifter crew, but then again, Solar Ash is a bigger game. There are about 25 people on the Solar Ash team, including Hyper Light Drifter and It Follows composer Rich Vreeland, otherwise known as Disasterpeace. Solar Ash is filled with radioactive environments and grotesque enemies, and it's all about fluidity and agility, surfing through the ruins of lost civilizations at the center of a black hole. It doesn’t attempt to do too much, and the team instead has focused on implementing a handful of core mechanics and making them feel as perfect as possible. Solar Ash is an action platformer with Heart Machine’s DNA baked into its code. It's not trying to say ‘I'm a sequel’ or anything like that to Drifter.” but it's its own game, it's its own identity in many ways. I would say that there are connected threads between the games, because I am who I am as a creator, as an artist. So a million galaxies away, technically sure. “Not like Marvel Cinematic Universe, but literally in a universe. “I did ambiguously say it's in the same universe,” Preston said. But to be fair, Preston has personally contributed to the confusion. The protagonist, Rei, is a slender assassin on a journey to save her home from the Ultravoid, a supermassive black hole hungry for whole planets.Įven though it’s 3D, Solar Ash looks so similar to Hyper Light Drifter that Preston has had to clarify whether it’s a sequel a few times over. It’s bright and ethereal, with an emphasis on massive enemies and rapid-fire mechanics. Hyper Light Drifter was a deliciously difficult 2D action RPG, and at first glance, Solar Ash looks like the third-person, 3D interpretation of that same game world. Can I put something out there that really opens up the world and makes you feel like you can truly escape into something, a creation that is otherworldly, that you otherwise wouldn't have the experience of? A lot of my childhood was spent escaping into those bigger experiences.” “And so having answered that question, then the natural next step for me was something in 3D. “ Hyper Light was a way for me to get started, it was a way for me to be more grounded and put together a crew and understand, can I do this? Can I actually make games?” Preston said. It’s a third-person, 3D game set in a dreamlike sci-fi space called the Ultravoid. He and a growing team of developers have been working on their sophomore release, Solar Ash, since late 2016. Preston was the creative energy behind Hyper Light Drifter, a pixelated 2D title that helped define a generation of neon-coated indie hits in the mid-2010s, and he’s the founder of LA-based studio Heart Machine. I think for me that Ocarina of Time was one of those formative games that really allowed me to see what was possible within the medium.” “I was playing a lot of Ocarina of Time at the time, and so the vocals of that mixed with this kind of fantastical vision of going through a forest. “I kind of fell into a dream state,” Preston said. He also happened to be playing a lot of The Legend of Zelda: Ocarina of Time at home. One night, he found himself sitting in a pew at the heart of a large, elegant church, letting the sounds of yet another performance wash over him. As a kid, Alx Preston spent a significant amount of time as a member of the audience, watching his brother sing in choir and opera groups. ![]()
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