![]() Forspoken’s world looks as bland as it is. There’s no much variation in scenery for individual locations, so one abandoned village or dungeon crawl is as about equal to another. She can also partake of some sidequests in Cipal, including following cats and taking pictures for children. Others are enemy hives where Frey can earn rare loot by killing all the enemies around. Some of the locations are magical hotspots where Frey can boost her stats or learn a new spell. Bone-dry worldĪthia’s map is enormous, and chockful of locations to visit. Having one acidic, sarcastic protagonist would be tolerable, but two makes for a grating experience. It doesn’t help that the two have a limited number of lines, so you’ll hear the same exchanges dozens of times. ![]() Even if there’s a moment where Frey is tolerable, Cuff is there to pick up the slack and make you cringe once again. While the game attempts to frame her bitterness as a result of her difficult life, it’s still not fun to watch Frey make her attitude everyone else’s problem.īut a large part of the problem isn’t just Frey, but Cuff, who’s constantly nagging and picking at Frey during their “banter.” His voice drips with disdain and sometimes venom every time he speaks. ![]() ![]() She spends most of the game whining about wanting to go back to New York, where she has neither friends, money nor a place to live. She’s snippy and nasty to just about everyone, then seems offended when most of them don’t want her around. I don’t want to speak too soon, but I think Frey might represent the bar to clear for “Most Unlikeable Hero” for games in 2023. Forspoken’s Frey Holland doesn’t adapt well to her surroundings. The only thing that makes the Athians bearable is that they’re standing next to Frey Holland, who is an entirely worse breed of irritant. At the worst, it’s an intolerable waspish buzz. It’s nothing outstanding, and the voice acting reaches the level of passable at the best of times. They all speak to Frey in your standard fantasy patois, nattering on about how crappy their world is and how they hope she’ll save them. On the other side of the coin are the people of Athia. This results in a few amusing moments, but not as many as the game wants there to be. She sprinkles unnecessary pop culture references and slang into her dialogue and then gets annoyed when neither Cuff nor anyone else understands her. Frey sounds like what happens when a group of middle-aged people write what they think a 20-something woman from New York would sound like. Can you smother a sentient bracelet? Asking for a friendįorspoken has two different flavors of bad dialogue (which is kind of impressive when you think about it): Frey’s dialogue and the Athian’s dialogue. She doesn’t really know why (and neither do we), except that it might be her way back to New York. Working her way out from Cipal, Athia’s lone uncorrupted city, Frey takes out the four Tantas, each in one of Athia’s four regions. She also attracts the negative attention of the Tantas, Athia’s powerful matriarchs. ![]() She quickly discovers that not only does the bracelet talk (she calls it “Cuff”), but it also grants her various magical powers.įrey discovers the hard way that she’s immune to the Break, the spreading darkness that’s changing Athia for the worse. She touches it and is transported to Athia, a twisted and corrupted fantasy world from which she must try and find her way back to New York. A chronic screw-up, she’s trying to escape her debt to the local gangs and stumbles upon a beautiful bracelet hidden in a warehouse. The story follows Frey Holland, a foundling in New York City who’s living a pretty pitiful existence. ![]()
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